![]() OD&D, Holmes, and AD&D also mention recruiting defeated enemies and subduing monsters into service (rather than killing them outright), both classic adventure tropes. Finally, the duties required of the henchman and the share he will get from joining the adventure can also modify the final chance, as does the player character's Charisma modifier. The player must provide equipment each magic item offered adds 15% to recruit chance offering room and board adds 5%, not offering such subtracts 25% from the final chance. So offering 600 gp to a 3rd level NPC gives the player a 55% base chance of recruiting the NPC. Once a likely prospect is found, an initial offer of 100 gp per level gives the player a 25% chance of recruiting the NPC, every additional 100 gp above this sweetens the deal by 10% up to 55%. As usual with AD&D, the rules are complex and interlinking. 34):įinding potential henchmen is difficult and expensive one must advertise and buy drinks in taverns and the like. The cost is a bit more definitive in AD&D (DMG p. They also generally get a full share of treasure they are also XP sinks, as they get a full share of XP, but only keep half of their experience earned, as they are followers, not leaders. Retainers are generally paid a monthly salary, but the appropriate price is determined by the DM. X21) they are the classic Specialists and Men-at-Arms, and are generally not hired to go into dungeons, but again to help maintain a castle or other domain. B21) they are hired to join in on dungeon adventures. In B/X, Retainers are discussed in Basic (p. Holmes adds that 1d6x100 gp must be spent to find prospective NPCs to hire no mention of Specialists or Men-at-Arms, but Holmes also only goes up to level 5. ![]() Note that even in OD&D there was a difference between these NPCs verses "Specialists" and "Men-at-Arms" which were hired to assist in maintaining the castle/stronghold. 12) cost was 100 gp to hire, with the referee to determine the ongoing costs and requirements (certain classes and races required specials, like magic-items for magic-users and elves, temple space for clerics, etc.). In OD&D, "Non-Player Characters" of minimal level for the type could be hired to serve in dungeons (M&M p. * Medieval Prices, Courtesy of Kenneth Hodges, in Medieval Sourcebook: Real-life costs of things, including people for hire. * Also: Old School Encounter Reference by Kellri has some tables on resolving wage negotiations (p.31)Īnd a useful real-life source, though you'll have figure some currency conversion to GP: * Hirelings, Servants & Services at D20PFSRD (Pathfinder) * Great Net Equipment list by Mark Carrasco: * OSRIC Open-Source Item Recapitulation by Kellri The following have lists of skilled labor for hire among other things, though none are exhaustive: * My first stop: The 1st edition DMG, p28 I'm not quite sure what "retainer" means (I don't use RC myself), whether that's hireling, henchperson, or something else, but here are some guides I use for the cost of any service.
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